650d103d3e
In my "build everything" tree, changing hw/hw.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The previous commits have left only the declaration of hw_error() in hw/hw.h. This permits dropping most of its inclusions. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-19-armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> |
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alsaaudio.c | ||
audio.c | ||
audio.h | ||
audio_int.h | ||
audio_legacy.c | ||
audio_pt_int.c | ||
audio_pt_int.h | ||
audio_template.h | ||
audio_win_int.c | ||
audio_win_int.h | ||
coreaudio.c | ||
dsound_template.h | ||
dsoundaudio.c | ||
Makefile.objs | ||
mixeng.c | ||
mixeng.h | ||
mixeng_template.h | ||
noaudio.c | ||
ossaudio.c | ||
paaudio.c | ||
rate_template.h | ||
sdlaudio.c | ||
spiceaudio.c | ||
trace-events | ||
wavaudio.c | ||
wavcapture.c |