qemu/include/hw/display/blizzard.h
Markus Armbruster 64552b6be4 Include hw/irq.h a lot less
In my "build everything" tree, changing hw/irq.h triggers a recompile
of some 5400 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).

hw/hw.h supposedly includes it for convenience.  Several other headers
include it just to get qemu_irq and.or qemu_irq_handler.

Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to
qemu/typedefs.h, and then include hw/irq.h only where it's still
needed.  Touching it now recompiles only some 500 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-13-armbru@redhat.com>
2019-08-16 13:31:52 +02:00

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/*
* Epson S1D13744/S1D13745 (Blizzard/Hailstorm/Tornado) LCD/TV controller.
*
* Copyright (C) 2008 Nokia Corporation
* Written by Andrzej Zaborowski
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#ifndef HW_DISPLAY_BLIZZARD_H
#define HW_DISPLAY_BLIZZARD_H
void *s1d13745_init(qemu_irq gpio_int);
void s1d13745_write(void *opaque, int dc, uint16_t value);
void s1d13745_write_block(void *opaque, int dc,
void *buf, size_t len, int pitch);
uint16_t s1d13745_read(void *opaque, int dc);
#endif