qemu/include/ui
Marc-André Lureau bf41ab6190 ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
..
clipboard.h spelling: information 2023-06-09 23:38:16 +03:00
console.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
dbus-display.h
dbus-module.h
egl-context.h
egl-helpers.h ui/egl: query ANGLE d3d device 2023-06-27 17:08:56 +02:00
gtk.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
input.h ui: add helpers for virtio-multitouch events 2023-05-28 13:08:25 +04:00
kbd-state.h
pixel_ops.h
qemu-pixman.h
qemu-spice-module.h
qemu-spice.h ui/spice: QXLInterface method set_mm_time() is now dead, drop 2023-01-19 13:30:01 +01:00
sdl2.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
shader.h
spice-display.h ui/spice: Require spice-server >= 0.14.0 2023-01-19 13:30:01 +01:00
win32-kbd-hook.h